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Old Mar 06, 2006, 09:45 PM // 21:45   #1
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Default what we really need instead of experience.

I am starting this thread to disguss what might solve the money/market issue everyone keeps complaining about.

I personally think that they do need to adress this issue for a few reasons.
it is true that with a 55 build or a solo tank money is not hard to earn in fair amounts however to do this you need to spend alot of time and money in one character then spend countless amount of time farming to acheive the funds for building a truely awsome character. After all Why do we get so much experience? i have 130 unused skill points on my monk and 10-45 on the other 3.
I propose that each mission for the storyline have a lump sum to divide amoung the group henchie included to make it fair. This sum would only pay out once and grow according to the area and be just enough that the storyline alone would fund a character for the next set of armour and weapon set with a % for savings and salvaging materials. This as i state is only enough to fund a character for the area they are in.
As to what to do after the game. I propose to add lump sum amounts to all glint and SF quests. These missions would pay out repeatedly on each completion. Sums I propose for these are aproximatly 2-2.5k a person/per completion not including gold gained from mission or salvage items/rare drops.

Why do I say this and so low. All these missions i propose can't be done solo or in 2-3 man teams. 5-6 in minimal, 8 is the max averaged from. This is only logical sense we play a character in midevil times. They were mercenaries for hire. We are playing their job. What is 2-2.5k a person for 1 mission when it may take 2hrs to complete? I feel this is fair.

This proposal also eliminates all storyline missions or random quests from being exploited for gold. sense the gold gained from storyline missions only payout 1 time per character.

I have 4 lvl 20's and only 1 more suit of fissure armour to go. I only ask this to give people what the deserve after beating game and the help they need building another character.
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Old Mar 06, 2006, 09:50 PM // 21:50   #2
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/SIGNED SIGNED SIGNED SIGNED X 10000000000000

man i dont think its fair how newbs have it so hard to start. i mean it took me a month to buy my ASCALON ARMOR when i started the game on my monk. i also think that the level cap should be taken up to a higher level, because level 20 is soooo easily obtained. well, theres my 2 cents =D

oh yeah, did i mention?

/SIGNED
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Old Mar 06, 2006, 09:59 PM // 21:59   #3
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Quote:
Originally Posted by Saider maul
then spend countless amount of time farming to acheive the funds for building a truely awsome character.
People spend money on looks, not on useful equipment. It costs a pittance to fully equip a character with Drok's armor and a collector/Drok's weapon.

Quote:
After all Why do we get so much experience? i have 130 unused skill points on my monk and 10-45 on the other 3.
Well, PvE characters have to show something for the time spent on them; go for another secondary or something.

Quote:
Originally Posted by Saider maul
This sum would only pay out once and grow according to the area and be just enough that the storyline alone would fund a character for the next set of armour and weapon set with a % for savings and salvaging materials.
You already can pay for the next set of armor and weapons from what you salvage and sell. Where that fails, collectors succeed.

Quote:
I propose to add lump sum amounts to all glint and SF quests.
They're not that hard, especially in SF's case. People already farm Titans and greens; add in an incentive to finish the whole quest and you've got farm-in-a-box.
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Old Mar 07, 2006, 02:29 AM // 02:29   #4
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i have all 5 secondaries on all 4 characters with skills and weapon sets to match. sorry nice try but again this is above and beyond all typical and custom designed builds these skill points are useless except for pvp unlock.

I am not saying money is hard to earn i am saying its hard to earn on a new character if its not funded by a already lvl 20 character.

also this is a thread to give idea how to fix or change things for the new players to have some benifit from what we enjoyed a yr ago. so please if you have nothing to offer in ideas please do not HI-JACK my thread.
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Old Mar 07, 2006, 03:16 AM // 03:16   #5
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Quote:
Originally Posted by Savio
People spend money on looks, not on useful equipment. It costs a pittance to fully equip a character with Drok's armor and a collector/Drok's weapon.
I've been playing this game since release.I've beaten every mission, quest, and bonus available to my warrior. I've had over 4 characters reach Abadon's Mouth. The first Superior Rune drop I've ever had drop with my name was hacked a month ago, about a week after I got it.

Tell me where I can get my Strength based shield, 20/20 -5 Shield, Protection, Healing Prayers, and Inspiration Staff, 15% when hp > 50% axe, stance bows other than long bows, Elementalist 27 energy/-1 regen foci, or hexed / below 50% hp weapons from Collectors/Weaponsmiths. I'd be all up on it in a heartbeat.

There are no collectors for expensive runes, all weapons, or the mods that go with them. Salvaging/Selling everything I got, I still could not afford to put myself on equal footing with those who grinded/farmed. I thought this game wasn't about time spent?

I think it's important now more than ever that non-grinders should be put on equal footing with grinders, as Factions will incorporate more competitive play into PvE.

"You'll prove your worth with every battleas skill, not hours played, decides your fate", remember?



PvE wise, someone who puts more time into their character will almost always be at an advantage than those who don't.

Last edited by BigTru; Mar 07, 2006 at 03:32 AM // 03:32..
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Old Mar 07, 2006, 03:44 AM // 03:44   #6
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very true experience is knowledge and knowledge is power. their are no rune collectors their are no mod collectors thus there is no godly stat character without gold. before aoe i made 100k an hr!!!!! i have done all their is to do with lil exception.

If you think people make enough money just following the story line then i suggest you start a new character do not fund it at all and then tell me you didn't struggle greatly to complete the game.

During the aoe petition anet said no monster would be stupid enough to stand and get hit from blind dmg... Well no person would be stupid enough to work for free. The drops from bosses are strictly spoils of war.

Every rpg has gold for reward here it seems everythings reward is in the pvp benifit.

Again i will say this but i doubt you'll listen. this proposed change is a 1 time thing in story line and an insentive to do glint quests with at least a real reward and pay.
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Old Mar 07, 2006, 03:50 AM // 03:50   #7
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If you have all those leftover skill points then go buy some skills. Set some challenges for yourself other than just completing the game. Go unlock a whole slew of skills. Besides, if you do that and have an empty slot open you can try to join a PvP guild. With any luck this guild might make it to Halls. Halls wins = Chest = nice items.
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Old Mar 07, 2006, 03:52 AM // 03:52   #8
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Quote:
Originally Posted by Sol_Vie
If you have all those leftover skill points then go buy some skills. Set some challenges for yourself other than just completing the game. Go unlock a whole slew of skills. Besides, if you do that and have an empty slot open you can try to join a PvP guild. With any luck this guild might make it to Halls. Halls wins = Chest = nice items.
Nogold = No use for skill points.
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Old Mar 07, 2006, 04:21 AM // 04:21   #9
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well.. you sure play a lot. Having 3 full set of Fissure armor... damn....

What you said is good... don't think it is needed. Anet can reduce the price on the armor, which would give the same effect.

But I do think there is a problem in the ever gapping breach between the wealth own by the continues playing character (such as you) to that of someone new to the game. And don't think there are any easy solution to solve that.

One thing I think before is to come up with GW: Gold edition.. which would indude a Gold Trail quest that would earn the new player (with the new account) some good sum of gold to get them on a better footing. And of couse, A.net would be the one with more benefit to it if it can up their sell bit more. (almost A.net's way of selling gold to new player)
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Old Mar 07, 2006, 04:25 AM // 04:25   #10
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I don't think this is necessary. Never ran out of money as a low level because I always used collector's. I knew there would be better armor.
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Old Mar 07, 2006, 04:27 AM // 04:27   #11
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Quote:
Originally Posted by LifeInfusion
I don't think this is necessary. Never ran out of money as a low level because I always used collector's. I knew there would be better armor.
But others had an advantage because they were willing to spend more time onbetter armor, no?

So what seperates that from the typical MMORPG that Guild Wars claims not to be?
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Old Mar 07, 2006, 02:01 PM // 14:01   #12
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Gold is gonna be an issue if u dont have guild (which is willing to help ya) or ur lvl 20 with nice chunk of gold.

i think ANET can do this....
u on a quest, and u get a drop (purple, gold) rare jewel....when u salvage it, u get 5-10 plat (depending on a color) or something to that effect

be able to sell ur SKILL POINTS to Skills NPC or maybe even other players ????

C'mon ANET...u can come up with something.....with all the prices for SUP runes and SKILLZ....u make us farm 24/7..... I dont have 100plat(runes + craft) to equip my new monk (not 55) that just made to Droks
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Old Mar 07, 2006, 03:15 PM // 15:15   #13
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The economy is broken, badly. The rich stay richer and continue to exploit the system really. There is good and bad sides to a lot of arguments on this topic.
I've heard someone (sorry, can't recall whom, but it was another thread) say that if everyone were rich, then we would see ectos selling for 100k, or there abouts.
The only real way of creating the system that was advertised "it's not about time played, it's about skill" is for Anet to somehow put a cap on the amount of money that can be traded at once, or create clone items of everything out there (even green items) via collectors.
Before I get my head bit off on that comment, consider the new people just starting out. There's no way they will ever be able to get some of the stuff they are wanting. Key word there is "wanting".
While it's true, you can't get everything you want, unless they play almost non-stop to play catch up, they will stay broke and have to continue to feed thier money to the already rich(er) people.
Where did I get this from? A friend of mine just started to play. A month later, he finishes the story line. Still had Droks armor and no green items. Cause he wasn't playing a FotM build, he found it hard to get into a tombs group. After a week or so of constantly trying to get the staff he wanted (30 hours or so), he quit. He didn't have the money to buy the item, nor could he get the drop. He didn't want the collectors like items as it didn't have the health mod he wanted. This guy is pretty easy going too, so for him to quit, he really got tired of it.
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Old Mar 07, 2006, 03:24 PM // 15:24   #14
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/signed and agreed whole heartily for this fabulous suggestion

I was kinda dissapointed about the fact that when I left pre-searing, there were no more quests that gives gold reward.

/signed for all missions and quests to have gold reward
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Old Mar 07, 2006, 04:11 PM // 16:11   #15
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/signed

I'm an average gamer. I'm a part of a guild; and I don't grind even though I could (I have a perfect 55monk and w/mo)

My "problem":

1. I love to PLAY the game, i.e. do quests, FOW runs with gulidies, and participate in PVP etc. I don't have the time to do that AND farm. So I choose to play; hence my 55monk and w/mo spend more time playing and less time farming.

2. I find farming boring. The times I do have a spare hour or so to hydra farm, I end up leveling a new char (and hence spending more money ). Again, I love to play the game and I hate farming (even though I'm capable of doing so).

Having quests that give gold rewards will certainly take the pressure off of. I can play/enjoy the game and still save up for that greenie/armor piece. Plus it would give me more incentive to do those quests that only give a mere 500xp.

This is my first MMO and I find it very accessible and fun (I wouldn't be playing it otherwise). I'm levling my 4th character (on my second guild wars account, I love the game THIS much), and I find myself only doing skill quests. Now, if the non-skill quests gave a few plat in addition to the 500xp, I would definitely do them too...

Anyway, I could farm... but I seriously lack the time to do that... It would be fine if I had spare hours; but I'd much rather spend what little free time I have goofing off and actually playing the game

To me GW is about goofing off with guildies, socializing and gaming. Not runnig around solo in the desert hitting the same buttons over and over... Now, some ppl enjoy doing just that; but for me the novelty wore off very quickly. I'm just not THAT kind of gamer, that’s all.

EDIT: I would like to note, that while it would definitly be "easier" to have a lvl 20 fund ur new characters; I Found that only the case because during my earlier days I actually salvaged raw materials and hence had a nice stash of materials for armor: the actual gold I used for the armor came from the character I was playing. It definitly is a slower process, saving up your gold from scratch, but its not "Crippling".

I actually preffer "isolating" each character this way, as it gives me that feeling that I'm accomplishing something. Maybe I'm just a masochist but using my level 20's reserve kinda feels like I'm getting a free meal; and takes away from my level 20's "victo's bulwark fund" y'know what I mean?

/SIGNED

Last edited by menelik_seth; Mar 07, 2006 at 04:16 PM // 16:16..
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Old Mar 07, 2006, 04:57 PM // 16:57   #16
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http://www.answers.com/topic/inflation
http://www.friesian.com/money.htm
Quote:
Most inflations, however, occur because of independent increases in the money supply.
Giving a bunch of gold to everyone will make it slightly easier to get Droknar's armor and skills, which weren't that hard to begin with, but say goodbye to any hope of getting Strength-based shields or any other item not obtainable normally. Remember how the prices were before greens were introduced? (Here's an example of what one half-decent shield was going for. Compare that to one of the greens now.) Tons of farming was going on, but little was available in the form of perfect items.

A far easier solution would be to increase the amount of collector and green items. Runes aren't generally a problem except for Superior Vigor and Absorption, and those aren't very critical. Most runes, sub-"perfect" weapons, and sub-"perfect" mods are insanely cheap compared to the prices of yesteryear.
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Old Mar 08, 2006, 01:35 AM // 01:35   #17
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well i have been around sense before green farming. For 1 i dont consider 90% of the greens to be perfect, more like junk. For 2 it wasn't til after the greens came about that ecto went to 21k at trader. Their has been countless month long requests for a mod trader to stop the ebay botters from jacking the market prices up.
Great point the rich stay rich and get richer while new players struggle and theonly ones to defend them haven't built a character in months and if they did they funded it.
I will say this again sense the rich who defend anets think that we are greedy and complaining. I AM RICH aproximatly 6.5 mil plat in weapons, armour, materials etc. this doesn't include my cash!!
I have been around as long as any who think gold rewards are not needed.
I have almost every skill and pushed way beyond what you even think i might have as far as builds or getting a skill and working it into a build. My challenge is long sense over.
My challenge now is trying to knock old player off their high horse so they realize the game has changed for new players especially.
aside from the few staff who put this idea down i have had 3 other threads on this topic where it got shut down. But with a 99% agreeance on gold rewards need to be added.
as far as the runes sup abs eh ok maybe its not the greatest but guess what if ya want a godly tank ya need a 30hp grip and a superior vigor and an hp sheild ...why??? For hp balance due to superior runes.
this is a role playing game. we play their role in the environment. we should get paid sense in essense we are mercinaries.
anyone dis agreeing is either rich from long before the patches or a pvp player.
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Old Mar 08, 2006, 01:43 AM // 01:43   #18
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So... I still don't see where you say that adding in gold arbitrarily won't cause inflation, and cause prices on anything not easy to obtain - i.e. armor and collector items/greens - to insanely increase. There are other ways to solve the "perfect items" dilemma, but more gold isn't the key.
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Old Mar 08, 2006, 08:12 AM // 08:12   #19
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adding gold to storline missions Will greatly help true character building.
Adding gold to only the most elite of quest would make little difference.
This would also greatly tone down ebay sense it will be more steady an income.
easy to argue any point. majority side for a gold increase i propose a slight increase. I dont want it to get out of hand either. Thus the pay out stipulations.
What ever happened to majority rule or the customer is always right?
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Old Mar 08, 2006, 03:10 PM // 15:10   #20
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How about adding X amount of gold every time u lvl up or gain a skill point...

ex: lvl 1 to 2 gets 300 gold
lvl2-3.....375 gold

lvl 19-20 gets 2 plat

or something like that
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